Time Lapse

September 10, 2010
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Time Lapse Icon

Time Lapse

Create time lapse sequences with the ability to specify the amount of shots to be taken and the duration for each shot interval. A Rapid Firefunction is added giving a continious burst of shoots, the speed in which your photos are taken are depndant on the camera specifications.

Time Lapse

Time Lapse

  • Set the camera’s “Auto Focusing” to “Manual” for faster and more consistent  triggering.
  • Edit the total number of shots by clicking into the text box indicated with an “x”, then input the desired shot count.
  • Enter the amount “0″ in “Total Shots” to shoot for infinity.
  • Select the duration between each shot in the picker menu.
  • Press the “Start” button to begin taking shots for a time lapse sequence.
  • Press the “Stop” button to stop the session at any time.
  • Change the number of total shots by clicking inside the rectangle with the number then type the desired number of shots.
  • Selecting “Rapid Fire” from the picker menu will allow you to produce a constant burst of shots.
  • The speed of shots triggered are limited by the your camera’s specifications.

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2 Responses to Time Lapse

  1. William Liu on March 27, 2011 at 4:54 pm

    If I understand this function correctly, the duration of the shots is directly related with the length of the time lapse? Is there a way to independently set the duration of the total time lapse and the speed of the shots separatly? Such as 60 shots (over an hours, so 1 shot a minute) with each shot being of duration 10 seconds?

    • Alberto on March 28, 2011 at 1:12 am

      In the next version of the app there is a repeater option now for the HDR mode. Which mean you are able to to create several shots with a long exposure setting of 10 seconds or however long you wish. At the moment I haven’t got that built in where the the shot duration is the primary setting and you can specify how many shots. You have to manually calculate the shots to the duration for the time being. I was considering doing something like that previously, so I may end up building that into future releases.

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